Factions

In Xenimus, two factions represent the forces of good and evil:

  • Jeloc – Leader of the good side (not physically present in-game).
  • Velanthra – Leader of the evil side (appears in-game as a boss that can be killed).

History of Factions in PvP

In earlier versions of Xenimus, factions played an important role in player versus player (PvP) combat:

  • Players could attack members of the opposing faction without penalty.
  • Each faction had its own towns with guards that would attack intruding members of the other side.

These mechanics were eventually removed. Today, factions are mostly cosmetic and serve as a theme for character progression.


The Faction Shrine Quest

At level 36, players can complete a quest to obtain their faction’s Shrine:

  • Jeloc Shrine – for good-aligned characters.
  • Velanthra Shrine – for evil-aligned characters.

Each shrine consists of five individual trials, one for each core stat:

  • Strength
  • Agility
  • Constitution
  • Wisdom
  • Intelligence

Completing each trial rewards +1 to the corresponding stat.

After completing all five, players unlock the final shrine:

  • Rewards +2 to all stats.
  • Grants a special decoration on the player’s name:
  • Jeloc symbol for good side.
  • Velanthra symbol for evil side.

Current Relevance

While faction towns and PvP rules are no longer active, the shrines remain a significant milestone in character development and a source of unique cosmetic flair.